Sunday, May 11, 2014

Batman: Arkham Knight




Batman: Arkham Knight is an upcoming action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 4 and Xbox One video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, and the fourth main game in the Batman: Arkham series. Kevin Conroy will once again voice Batman. Arkham Knight is scheduled to be released worldwide on October 14, 2014.

The game's main storyline is set one year after that of 2011's Batman: Arkham City and follows Batman, at the peak of his ability, as he confronts the supervillain Scarecrow, who has returned to Gotham City to unite Batman's enemies in a plot to finally kill the Dark Knight.

Many gadgets and gameplay elements from previous Arkham games return, including the grapnel gun, line launcher and batarangs, the countering system and detective vision.[2] Batman can use some gadgets while flying, such as batarangs or the line-launcher. The character can fly throughout the city using his cape, with gliding now allowing for longer sustained flights, steeper dives and higher climbs. The grapnel gun can now be used to instantly switch directions during a glide.

Changes to the combat system include the ability to combine attacks on prone enemies without interrupting the streak.[3] Batman can also counter enemy attacks, and throw them into other enemies for increased damage. Typical enemies are now capable of performing a charge and tackle attack only used by larger enemies in previous games; precision timed dodging and a batarang can instantly defeat some charging enemies. Batman can now access grates from far away, allowing him to roll forward and immediately get under the grate if in range, instead of having to be right on top of them, while also initiating multiple takedowns from within them. Arkham Knight introduces "Fear Takedown", where Batman can subdue up to three enemies simultaneously as long as he remains undetected; time is slowed after each take down, allowing the player to target the next enemy.Hazardous items within the area, such as power generators, can be integrated into combat for environmental attacks.Batman is also capable of disarming enemies wielding items like baseball bats, and using the acquired weapon on several foes before it breaks. Some enemies are armed with guns which significantly damage Batman.[6]

The game introduces Batman's car, the Batmobile, as a drivable vehicle.The bulletproof Batmobile can be summoned to the player's location at will, while on foot or, if airborne, the car can be sent to meet Batman as he lands.The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. At specific locations, Batman can eject from the Batmobile and immediately begin gliding around Gotham City.Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses.Like Batman, the Batmobile can be upgraded with new abilities.Riddler Trophies return, now including objectives requiring the Batmobile, such as a timed race in an underground tunnel that uses radar pulses to change parts of the track.









Developer(s) Rocksteady Studios
Publisher(s) Warner Bros. Interactive Entertainment
Director(s) Sefton Hill
Writer(s) Sefton Hill
Martin Lancaster
Paul Crocker
Composer(s) Nick Arundel
David Buckley
Series Batman: Arkham
Engine Unreal Engine 3[1]
Platform(s) PlayStation 4
Xbox One
Microsoft Windows
Release date(s) WW October 14, 2014
Genre(s) Action-adventure
Mode(s) Single-player
Distribution Optical disc, download
Beta Available
Cracked Available

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